Gems
Everyone plays with a gem. Passives are always on, abilities go on cooldown. Kills charge your gem with energy (up to 10), deaths drain it.
Strength
Hits harder the lower your health gets.
Passives
- Permanent Strength
- Bloodthorns: up to +3 hearts of damage at low HP
Abilities
NullifyFrailerShadow StalkerChad Strength
Life
Heals you over time and makes golden apples better.
Passives
- Regenerates hearts over time
- 2-3x damage to undead
- Stronger golden apples
Abilities
Circle of LifeHeart LockVitality VortexDrainer
Astra
Some hits pass right through you, and kills give you extra hearts.
Passives
- Chance to phase through hits
- Soul Absorption: bonus hearts on kill
- Soul Guard saves you at 2 hearts
Abilities
Astral DaggersAstral ProjectionDimensional VoidUnbounded
Flux
Arrows that stun, plus a beam that can one-shot a stunned player.
Passives
- Shocking arrows stun targets
- Flow State speed boost
- Immune to charged creepers
Abilities
Flux BeamKinetic BurstFlashbangConduction
Wealth
Your armor repairs as you fight and theirs wears out faster.
Passives
- Luck and villager discounts
- Armor mends on every hit
- Chips enemy armor durability
Abilities
PocketsItem LockUnfortunateRich Rush
Puff
Double jump, no fall damage, and anyone you hit goes flying.
Passives
- Double jump
- No fall damage
- Launches players you hit
Abilities
DashBreezy BashGroup Bash
Speed
Permanent Speed, and soul sand doesn't slow you down.
Passives
- Speed I-II
- Soul sand can't slow you
Abilities
BlurSpeed StormSedativeTerminal Velocity
Fire
Fire can't hurt you, and you get a fireball and a meteor shower.
Passives
- Fire resistance
- Auto-smelts ores
Abilities
FireballCozy CampfireCrispMeteor Shower